AI Insights · Timothy · July 2024
Top 5 PVP Games in Spain Q2 2024: Performance Insights
Discover the performance of the top 5 PVP games in Spain for Q2 2024, including trends in downloads, revenue, and active users.
ARTICLE BODY
In the second quarter of 2024, the top 5 PVP games on a unified platform in Spain showcased varied performance trends in downloads, revenue, and weekly active users. Here’s an overview of how these popular games fared:
Brawl Stars from Supercell saw an upward trend in revenue, peaking at approximately $805K in the last week of April. However, revenue declined to around $403K by mid-June. Downloads began the quarter at nearly 136K and experienced a decline, reaching a low of about 66K in early June before recovering to 94K by the end of the quarter. Weekly active users fluctuated, starting at 4.6M in early April, peaking at 4.97M at the end of April, and ending the quarter at 4.37M.
Coin Master from Moon Active showed consistent revenue, with a notable peak at $310K in late May. Downloads remained relatively stable, averaging around 7K per week throughout the quarter. Weekly active users started at 174K in early April and gradually declined to 138K by the end of June.
MONOPOLY GO! by Scopely, Inc. had fluctuating revenue, with a peak of $133K at the end of April and a low of $90K in mid-June. Downloads began at 13.5K in early April, dropped to around 8K in early June, and then increased to 14K by the end of June. Weekly active users saw a steady decline from 64K in early April to about 38K in early June, followed by a slight recovery to 42K by the end of the quarter.
Roblox from Roblox Corporation experienced a consistent increase in revenue, starting at $107K in early April and peaking at $143K by the end of June. Downloads saw a significant rise from approximately 35K in early April to 62K by the end of June. Weekly active users increased from 2.3M in early April to nearly 2.53M by the end of June.
Finally, PUBG MOBILE from Tencent Mobile International Limited had a mixed performance. Revenue peaked at $106K at the end of May but dropped to around $40K by mid-June. Downloads began at 5.6K in early April, dropped to about 2.9K by the end of May, and slightly recovered to 3.8K by the end of June. Weekly active users fluctuated, starting at 149K in early April, peaking at 147K at the end of May, and ending at 134K by the end of June.
For more detailed insights and data, visit Sensor Tower’s comprehensive app performance reports.